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Game Dev Using LaunchDarkly

LaunchDarkly has taken on the challenge of making the last mile of the deployment process better by empowering our customers to control their software. This, often times, is seen in a DevOps capacity as they are the engineers most present in that portion of the process. Game development is unique in that the last mile can often be littered with tasks that are driven by designers but are often encumbered by forced interaction with devops and developers. In this talk, we will discuss how feature flags made developing the game an easier, faster, and more forgiving process.

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