This topic explains how to set up an SDK to begin using LaunchDarkly.
Try our Quickstart guide or CLI to set up your first flag, SDK, and sample application.
The steps to integrate your application with LaunchDarkly are similar across all SDKs. We provide a variety of server-side, client-side, mobile, and edge SDKs to choose from. To learn more about choosing an SDK, read Choosing an SDK type.
We provide reference documentation for all SDKs under SDKs, including how to get started with each SDK and where to find SDK API documentation, sample applications, public GitHub repositories, and published modules.
Setting up an SDK is similar no matter which SDK you choose. Find specifics in the reference documentation for each SDK. You can also go quickly through an abbreviated setup process in the LaunchDarkly quickstart.
To incorporate a LaunchDarkly SDK into your application:
You don’t have to send contexts to LaunchDarkly in advance. After you create contexts in your SDK, you can target them with feature flags before they appear on your Contexts list. Contexts that exist in your SDK appear in the Contexts list automatically after they encounter feature flags.
SDK documentation appears in your editor if the editor supports surfacing doc comments. LaunchDarkly offers further integrations for VSCode or IntelliJ IDEA.
These integrations have extended functionality based on Code References aliases. If your team uses aliases to find all flag usage throughout your codebase, you will also have hover documentation wherever those aliases appear. To learn more, read Code references.
If the SDK you use loses the connection with LaunchDarkly, your feature flags will still work. The SDK relies on its stored state to evaluate flags. No network communication is required when you evaluate a flag.
By default, an SDK initializes with an empty state. When the SDK first initializes, it opens a streaming connection to LaunchDarkly. The response from LaunchDarkly contains the SDK’s current state, which your SDK uses to make any necessary changes to feature flags. After the initial update, the SDK keeps a streaming connection open to LaunchDarkly. If you make a change in the Flags list or with the REST API, LaunchDarkly sends these changes to all connected SDKs automatically.
If you evaluate a flag before the SDK receives its initial state, or if you try to fetch a flag which otherwise doesn’t exist, or if the SDK is unable to initialize, then the SDK returns a fallback value. You can specify the fallback value in your flag evaluation code. To increase connection resiliency for server-side SDKs, multiple options are available. They are:
SDKs may periodically drop streaming connections. When an SDK loses connectivity to LaunchDarkly, it continues to try to reestablish a streaming connection until it succeeds. If an SDK had a connection to LaunchDarkly at some point, it retains its last known flag values if LaunchDarkly is unavailable.
To learn more about how SDKs handle receiving updates, read Receiving updates from LaunchDarkly.
All SDKs provide synchronous and asynchronous ways of waiting for the SDK’s state to initialize.
After you have set up an SDK, you can manage features on your Flags list. To learn more, read The Flags list.
When you’re ready to test your application, use the Live events page to get a real-time view of your feature flag requests as they’re received. To learn more, read Live events.
As you begin using feature flags, here are some useful features you can use without re-deploying your application: